The Hidden Conquest
Third-Person Turn Base RPG
About Me
I'm a creative professional who appreciates every medium of art and sciences that tends to create memorable and immersive experiences.
​
Always wanted to create something meaningful that can impact the world in a deeply philosophical way. Films and games are the only media at that time I could think because of my lifelong connectivity with them. So, finally decided to choose the video games to begin my journey with.
​
With deep insight into this industry for more than six years specialising in emotions and experience design, rapid prototyping, thematic design of mechanics and narrative.
Experience
APPSOLEUT GAMES - SENIOR GAME DESIGNER, SEPTEMBER 2020 - PRESENT
​
-
Currently working on an open-world racing simulation game for various platforms.
-
Worked on “Car Parking Driving School” from pre-production till successful launch.
-
Worked on the complete feature set of the open world.
-
Built an economy based on the monetization model and overall game time.
​
MAD OVER GAMES - LEVEL DESIGNER, JUNE 2019 - FEB 2020
​
-
Worked on the level design of bubble shooter games
-
Determining the design goals for levels based on the FTUE and data analytics.
-
Determining how we can improve the level progression and design for our initial levels based on the drop rate funnel to provide more systematic levels based on the user's data.
​
MAD OVER GAMES - GAME TESTER, JUNE 2019 - FEB 2020
​
-
Gameplay, UI and Localization testing.
-
Third-party plugins testing.
-
Code Debugging.
-
Automation testing for slots and casino games in Unity3d and reviewing the economy of the game after completion of the automation test.
-
Level testing and suggestions for the level design according to the difficulty curve.
-
Real-time analytics review and Creation of repro steps of the bugs reported by reviewing the recent activity of the user in analytics.
-
Suggestions from the designer's perspective for a particular project to improve its user experience and quality.
Education
B.tech, Computer Science & Engineering, June 2014 - July 2018
Guru Jambheshwar University Of Science & Technology, Hisar, Haryana, India
Skills
Game Design
Design Documentation / Thematic Mechanics Design / System Design / Experience & Emotions Design /Prototyping & Playtesting / Gameplay Loops / 3C
​
Level Design
Design Documentation / Level Blockout / Level Scripting / Flow and Pacing / Quest Design / Combat Design
​
Software & Tools
Unity 3D / Unreal Engine / Blender / Inkscape / Visual Studio / Sourcetree / Balsamiq / MS Office / Sketchup / Machination / Figma / Jira