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About Me

I'm a creative professional who appreciates every medium of art and sciences that tends to create memorable and immersive experiences.

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Always wanted to create something meaningful that can impact the world in a deeply philosophical way. Films and games are the only media at that time I could think because of my lifelong connectivity with them. So, finally decided to choose the video games to begin my journey with.

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With deep insight into this industry for more than six years specialising in emotions and experience design, rapid prototyping, thematic design of mechanics and narrative.

Experience

APPSOLEUT GAMES - SENIOR GAME DESIGNER, SEPTEMBER 2020 - PRESENT

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  • Currently working on an open-world racing simulation game for various platforms.

  • Worked on “Car Parking Driving School” from pre-production till successful launch.

  • Worked on the complete feature set of the open world.

  • Built an economy based on the monetization model and overall game time.

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MAD OVER GAMES - LEVEL DESIGNER, JUNE 2019 - FEB 2020

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  • Worked on the level design of bubble shooter games

  • Determining the design goals for levels based on the FTUE and data analytics.

  • Determining how we can improve the level progression and design for our initial levels based on the drop rate funnel to provide more systematic levels based on the user's data.

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MAD OVER GAMES - GAME TESTER, JUNE 2019 - FEB 2020

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  • Gameplay, UI and Localization testing.

  • Third-party plugins testing.

  • Code Debugging.

  • Automation testing for slots and casino games in Unity3d and reviewing the economy of the game after completion of the automation test.

  • Level testing and suggestions for the level design according to the difficulty curve.

  • Real-time analytics review and Creation of repro steps of the bugs reported by reviewing the recent activity of the user in analytics.

  • Suggestions from the designer's perspective for a particular project to improve its user experience and quality.

Education

B.tech, Computer Science & Engineering, June 2014 - July 2018

Guru Jambheshwar University Of Science & Technology, Hisar, Haryana, India

Skills

SkillsAnchor

Game Design

Design Documentation / Thematic Mechanics Design / System Design / Experience & Emotions Design /Prototyping & Playtesting /  Gameplay Loops / 3C

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Level Design

Design Documentation / Level Blockout / Level Scripting / Flow and Pacing / Quest Design / Combat Design

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Software & Tools

Unity 3D / Unreal Engine / Blender / Inkscape / Visual Studio / Sourcetree / Balsamiq / MS Office / Sketchup / Machination / Figma / Jira

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